30 lines
780 B
C#
30 lines
780 B
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Blocks4u.Runtime
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{
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public static class SceneUtilities
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{
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public static GameObject FindGameObjectByPath(string path)
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{
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foreach (var root in SceneManager.GetActiveScene().GetRootGameObjects())
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{
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if (path == root.name)
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{
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return root;
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}
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if (!path.StartsWith(root.name + "/"))
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{
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continue;
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}
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foreach (Transform found in root.transform.Find(path.Substring(root.name.Length + 1)))
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{
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return found.gameObject;
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}
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}
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return null;
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}
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}
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} |